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Text File  |  1999-11-15  |  6KB  |  129 lines

  1. # Jones 3D Puppet File
  2. #
  3. # mophia_xsml.pup
  4. #
  5. # Puppet file for aet_sm_25.3do
  6. #
  7. # [MDR]
  8. #
  9. # (C) 1999 LucasArts Entertainment Company LLC.  All Rights Reserved.
  10.  
  11. #Move type        Keyframe                        Flags    Lo    Hi    Description
  12. #==============    ===============================    =======    ===    ===    ========================
  13. Mode=0                                                            # Swoop mode
  14.  
  15. stand            sm_fly_25.key                    0x10    2    2    #01 Stand
  16. walk            sm_fly_25.key                    0x10    2    2    #02 Walk
  17. run                sm_swoop_25.key                    0x10    4    4    #03 Run
  18. walkback        sm_fly_back_25.key                0x10    2    2    #04 Walk backward
  19. rising            sm_bd_fly_25.key                0x18    4   4   #18 rising
  20. death            sm_die_25.key                    0x14    6    6    #20 Death
  21. death2            sm_die_25.key                    0x14    6    6    #21 Death 2
  22. hit                sm_hit_bigL_25.key                0x12    5    5    #75 Generic hit 1         
  23. hit2            sm_scream_25.key                0x20    5    5    #76 Generic Hit 2
  24. hitheadl        sm_hit_headL_25.key                0x12    1    5    #56 Hit left side of head
  25. hitheadr        sm_hit_headR_25.key                0x12    1    5    #57 Hit right side of head
  26. fire            sm_attack3_footclaw_25.key        0x12    6    6    #65 Fire 1
  27. fallforward        sm_fly_25.key                    0x10    2   2   #83 fall
  28.  
  29. #---------------------------------------------------------------------------------------
  30. Mode=1, BasedOn=0                                                # Flying mode
  31.  
  32. walk            sm_fly_25.key                    0x11    2    2    #02 Walk
  33. run                sm_fly_25.key                    0x11    2    2    #03 Run
  34. turnleft        sm_fly_25.key                    0x10    2    2    #10 Turn left
  35. turnright        sm_fly_25.key                    0x10    2    2    #11 Turn right
  36. fire2            sm_attack4_eyebeam_25.key        0x12    6    6    #66 Fire 2
  37. fire3            sm_attack1_wingchop_25.key        0x12    6    6    #67 Fire 3
  38.  
  39. #---------------------------------------------------------------------------------------
  40. Mode=2, BasedOn=1                                                # Walking mode
  41.  
  42. stand            sm_stand2_25.key                0x10    0    0    #01 Stand
  43. walk            sm_walk_fwd_25.key                0x11    2    2    #02 Walk
  44. run                sm_walk_fwd_25.key                0x11    2    2    #03 Run
  45. walkback        sm_walk_back_25.key                0x11    2    2    #04 Walk backward
  46. turnleft        sm_walk_fwd_25.key                0x10    2    2    #10 Turn left
  47. turnright        sm_walk_fwd_25.key                0x10    2    2    #11 Turn right
  48.  
  49. #---------------------------------------------------------------------------------------
  50. Mode=3, BasedOn=2                                                # Perched mode
  51.  
  52. stand            sm_stand1_25.key                0x10    2    2    #01 Stand (perch)
  53. jumpfwd            sm_bd_fly_25.key                0x12    6   6   #17 (stand2->fly)
  54. stand2walk        sm_stand1_bd_fly_25.key            0x12    5   5   #69 (perch to fly)
  55. walk2stand        sm_fly_bd_stand1_25.key            0x12    5   5   #70 (fly to perch)
  56.  
  57. #---------------------------------------------------------------------------------------
  58. Mode=4, BasedOn=0                                                # Shotgun drawn
  59.  
  60. #---------------------------------------------------------------------------------------
  61. Mode=5, BasedOn=0                                                # Bazooka drawn
  62.  
  63. #---------------------------------------------------------------------------------------
  64. Mode=6, BasedOn=0                                                # Grenade drawn
  65.  
  66. #---------------------------------------------------------------------------------------
  67. Mode=7, BasedOn=0                                                # Special weapon drawn
  68.  
  69. #=======================================================================================
  70. Mode=8                                                             # Unarmed swimming
  71.  
  72. #---------------------------------------------------------------------------------------
  73. Mode=9, BasedOn=8                                                # Swim with weapon 1
  74.  
  75. #---------------------------------------------------------------------------------------
  76. Mode=10, BasedOn=8                                                # Swim with weapon 2
  77.  
  78. #---------------------------------------------------------------------------------------
  79. Mode=11, BasedOn=8                                                # Swim with weapon 3
  80.  
  81. #---------------------------------------------------------------------------------------
  82. Mode=12, BasedOn=8                                                # Swim with weapon 4
  83.  
  84. #---------------------------------------------------------------------------------------
  85. Mode=13, BasedOn=8                                                # Swim with weapon 5
  86.  
  87. #---------------------------------------------------------------------------------------
  88. Mode=14, BasedOn=8                                                # Swim with weapon 6
  89.  
  90. #---------------------------------------------------------------------------------------
  91. Mode=15, BasedOn=8                                                # Swim with weapon 7
  92.  
  93. #=======================================================================================
  94. Mode=16                                                            # Unarmed crawling
  95.  
  96. #---------------------------------------------------------------------------------------
  97. Mode=17, BasedOn=16                                                # Crawl with weapon 1
  98.  
  99. #---------------------------------------------------------------------------------------
  100. Mode=18, BasedOn=16                                                # Crawl with weapon 2
  101.  
  102. #---------------------------------------------------------------------------------------
  103. Mode=19, BasedOn=16                                                # Crawl with weapon 3
  104.  
  105. #---------------------------------------------------------------------------------------
  106. Mode=20, BasedOn=16                                                # Crawl with weapon 4
  107.  
  108. #---------------------------------------------------------------------------------------
  109. Mode=21, BasedOn=16                                                # Crawl with weapon 5
  110.  
  111. #---------------------------------------------------------------------------------------
  112. Mode=22, BasedOn=16                                                # Crawl with weapon 6
  113.  
  114. #---------------------------------------------------------------------------------------
  115. Mode=23, BasedOn=16                                                # Crawl with weapon 7
  116.  
  117. #=======================================================================================
  118. Joints
  119.  
  120. 0=5        # 0 = Head joint
  121. 1=4        # 1 = Neck joint
  122. 2=12    # 2 = Hip joint
  123. 3=11    # 3 = Firing joint 1
  124. 4=6        # 4 = Firing joint 2
  125. 5=10    # 5 = Aiming joint 1
  126. 6=7        # 6 = Aiming joint 2
  127.  
  128. #---------------------------------------------------------------------------------------
  129. end